Live Webinar, 4 November
In Perforce’s recent “The State of Game Development Report 2020,” more than half of the respondents said their studios use a purely Agile methodology to develop their games. Since the release of Agile Game Development, Clinton Keith has been the household name on how to succeed at being an Agile game developer, helping more than 150 studios. He recently released the 2nd edition of this book. On November 4th, we will have a conversation on the state of Agile among game development studios today.
Join Johan Karlsson from Perforce and Clinton Keith to learn about:
- How Agile has evolved in the past decade within game studios.
- Individuals and interactions over processes and tools.
- Large-scale Agile game development.
President, CK Consulting
Clinton Keith is an independent agile coach and Certified Scrum Trainer with 20 years of video game development experience as a programmer, CTO and Director of Product Development at Angel Studios (now Rockstar San Diego) and High Moon Studios. Clinton introduced the game industry to Scrum in 2003 and Lean/Kanban in 2006. He is the author of "Agile Game Development, 2nd edition”. His website is www.ClintonKeith.com.
Product Evangelist, Perforce Software
Johan Karlsson is an Agile coach and product evangelist that builds bridges between customers and product teams. With an engineering and development background, he is responsible for Hansoft’s international customer base and Helix Swarm. He is a backlog nerd with the ambitious goal to bring Agile and lean principles into modern enterprise environments.